GXP Gaming Blog

GXP Gaming Blog


Shambles How To: Sega Game Gear Set Up

Posted: 22 Sep 2015 02:14 AM PDT

Shambles11 How to Setup the Game Gear

My friend Simon has created a few interesting "how to" setup guides for various retro gaming consoles. With all the serious technology guides out there, I was really surprised when I saw this video!https://www.youtube.com/watch?v=vSkaEJqVkeYSimon (or "Shambles11" as he is also known), has a great personality and sense of humour! He creates a great mix of videos on YouTube such as game reviews for the SNES and Xbox One, pick-up videos, mini let's plays, helpful guides (actually helpful... not like this!) and much more.I often watch his Super Nintendo videos as he gives some great commentary and plays/records the real games on the original hardware (no emulators here). He's constantly building his collection and sharing that journey (he's found some great deals in the past!).I'd say he's definitely worth following on twitter and subscribing to his YouTube channel.He has also done instructional videos for the GameBoy, Sega Genesis/Mega Drive and PlayStation 1.

GameStop Won’t Sell Console Bundles with Digital Games

Posted: 22 Sep 2015 01:45 AM PDT

GameStop Will Now Only Sell Console Bundles with Physical Games

That's right; Gamestop have decided it will no longer sell console bundles that include digital copies of games instead of physical ones.I know that a lot of people out there seem to be very anti-GameStop, but personally I think this is a great move for gamers and collectors, although obviously I don't think we were the core focus here. This appears to be more of a business decision for protecting GameStop's future.As a collector of retro games, I love having them all displayed on the shelves and sharing photos online with the gaming community. It's a popular thing to do on social media networks like instagram, twitter and facebook. With this newer generation of consoles, the majority of my collection seems to be digital, which feels a bit empty.Taking photos obviously isn't my main concern here! Originally digital games were presented as a convenient method of distributing games; No printed manuals, plastic boxes, shipping costs, storage costs, etc. All these savings would then be passed onto the customer, right? Cheap games for everyone! Yay!!! ... Nope. Not the case. Instead we are presented with over inflated costs (sometimes double the cost or more than what you could buy in retail) for the "convenience"?Anyway, this decision by GameStop to only sell bundles that come with physical games is cool, but there is also a selfish reason behind this too. Namely their business model and the profits they make with trade-in games. In fact I believe it is where they make the most of their profit? So of course they wouldn't want this to go away (their shareholders certainly wouldn't!), which is why I believe they are trying to slow down the inevitable digital take over.I say "inevitable" because as much as I dislike the idea (mostly due to nostalgia and the love of collecting physical things), I do believe we will be muscled out and forced to use this method at some point. Nintendo are already rumoured to be going "digital only" with their next console (the NX) and I'm sure Microsoft and Sony already want to do the same.

Your Thoughts?

I'm interested to know what you think of this announcement and the sale of digital vs physical games in general? I'd also like to know what you think of me creating these types of videos in the future (opinion pieces / podcast kind of things).Let me know in the comments below!

Bart vs. the Space Mutants Review (Sega Genesis/Mega Drive)

Posted: 14 Sep 2015 04:02 AM PDT

Bart vs. the Space Mutants Review (Sega Genesis/Mega Drive)

Bart vs the Space Mutants was released for the Sega Genesis and Mega Drive back in 1992 and is basically just a graphically updated version of the NES game released the year before, which was in fact the first Simpsons game ever created for home consoles.The basic story for the game is that aliens have invaded Springfield and it is up to you (Bart) to prevent them from building a "super weapon" by spraying things purple, collecting hats and stealing balloons… Yeah… you heard me right…

"Don't Have a Cow, Man!"

At least the graphics are okay for an early 16 bit game. The first level in particular is a colourful representation of the streets of Springfield, with plenty of references to keep Simpsons fans happy. One example I really enjoyed was the ability to prank call Moe's Tavern. It took longer to work out than necessary and with no hints or direction at all, but it was a fun discovery.I'm afraid that's about all I have nice to say about the game though. One of the main things that makes or breaks a platformer are its controls and unfortunately Bart vs the Space Mutants is an absolute mess. Both run and jump are assigned to the same button and a long jump requires you to hold down two buttons at the same time. The inventory management is also a bit of a pain to use, often requiring you to pause the game to switch items.

"Ay Caramba!"

Another issue I have with this game is the punishing difficulty. I don't mind games being tough and I do enjoy a challenge, but this just feels either lazy or broken. The collision detection feels off in places, especially in later levels and to be honest, I've only ever made it far in this game by using save states on an emulator. You only get five lives, no continues and it only takes two hits to kill you, so... good luck! If you're looking for an enjoyable Simpsons game, then I'm sorry to say that Bart vs the Space Mutants isn't it. This game is tough and barely worth the effort and patience required for even some of the biggest Simpsons fans out there. Every few years I seem to forget just how bad it is and play it again. Somehow there's some nostalgia here that keeps me coming back, but it doesn't take too long to get frustrated with it.

"Eat My Shorts!"

I've heard that the NES version of this game is slightly better, although still pretty horrible, so if you want to experience some Simpsons fun, I recommend you play the original Arcade game! Now that really was awesome! There's also a couple of fun titles on the PS2 like "Hit and Run" and "Road Rage", so check those out if you get a chance.As for me, that's all for this video, so please like and subscribe if you haven't already. If you've played this game before, feel free to share your opinions and experiences in the comments below. I love hearing what you guys think of the games I review and as always; thanks for watching and I'll see you in the next video!

GXP Gaming Blog

GXP Gaming Blog


Alex Kidd in the Enchanted Castle Review (Sega Genesis/Mega Drive)

Posted: 09 Feb 2015 07:38 AM PST

Alex Kidd in the Enchanted Castle Review

https://www.youtube.com/watch?v=5IUiOWXYIvIIn the early days of 8-bit home consoles, Sega tried to establish their own mascot to rival Nintendo's Super Mario. What they came up with Alex Kidd; a franchise that had a few ups and downs over the years, but is often fondly remembered as the "built-in game" of most people's Master Systems.Alex Kidd in Miracle World was a great title, but after that there were some arguably poor decisions made in trying to put him into different games - something I may save for another video at a later date. For now, we're going to look back at his first and only outing of the 16-bit era; Alex Kidd in the Enchanted Castle for the Sega Mega Drive and Genesis.

Rock, Paper, Scissors

The game's plot is nothing special - a common trait of many side-scrolling adventure titles from around that time. You play as Alex who lives on Aires; a planet which is controlled by his brother King Igul. After hearing a rumor that his long-lost father, King Thor, is still alive on Planet Paperock, he travels there to look for him.The world stages are varied, offering a number of collectables and hidden areas. Whilst this game won't blow anyone away with its graphics, the simplicity does carry a certain level of charm, which is enough to make it pleasing to look at.Enemies can be defeated using Alex's punches and kicks, as well as a range of power ups and vehicles. I used to love the motorcycle, pedicopter and pogo stick, as they offered a nice change of pace during each level.

Janken!

One element that I feel does affect this title's popularity is the use of Janken - which is essentially a game of "Rock, Paper, Scissors". For various items and boss battles, skill is pushed aside for a system that relies purely on chance, resulting in you succeeding... or dying and having to restart the entire level again.The game can be challenging enough due to the fact that Alex Kidd dies in one hit and starts the game with fairly limited continues, but this frustrating and cheap tactic makes completing it either fairly straightforward or nearly impossible depending on your luck.It's a real shame as Janken didn't frustrate me too much as a kid. Games generally were a lot less forgiving in the past as a way to increase longevity. The old me would just shrug his shoulders and start again, but nowadays I find it harder to overlook it - and I think other gamers would do too. Especially newcomers who aren't armed with a good measure of nostalgia.As far as controls go, it's not quite perfect there either. They are responsive and the collision detection is fair, but the surfaces seem to act as if they are coated in a slippery surface, which can make some platforming action a little tricky.

Alex Kidd in Today's World

Due to this game's rather weak reception and the development of their much cooler mascot Sonic the Hedgehog, Sega haven't released another Alex Kidd title since. He hasn't been forgotten though, as there has been the odd reference and cameo appearance in games such as Shenmue and Sonic & Sega All-Stars Racing.Whether or not you should pick up this game is a tough question to answer. For me personally, it holds quite a lot of nostalgic value. Me and my sister had a great deal of fun playing this when we were little. As a collector, Alex Kidd does have some importance in Sega's history, so for that reason I would pick it up if you haven't already. As a gamer experiencing this fresh though, it can be challenging and fun, but some of the key elements that rely purely on chance… well… they may grind a little bit. So I think the decision will depend on your patience and accepting the Janken gameplay flaw going into it.

Your Experiences

Have you ever played this game? If so, please let me know what you think of the game and your experiences in the comments below.If you enjoyed the video, please click on the like button and subscribe... and as always; thanks for watching!

GXP Gaming Blog

GXP Gaming Blog


Bart vs. the Space Mutants Review (Sega Genesis/Mega Drive)

Posted: 14 Sep 2015 04:02 AM PDT

Bart vs. the Space Mutants Review (Sega Genesis/Mega Drive)

Bart vs the Space Mutants was released for the Sega Genesis and Mega Drive back in 1992 and is basically just a graphically updated version of the NES game released the year before, which was in fact the first Simpsons game ever created for home consoles.The basic story for the game is that aliens have invaded Springfield and it is up to you (Bart) to prevent them from building a "super weapon" by spraying things purple, collecting hats and stealing balloons… Yeah… you heard me right…

"Don't Have a Cow, Man!"

At least the graphics are okay for an early 16 bit game. The first level in particular is a colourful representation of the streets of Springfield, with plenty of references to keep Simpsons fans happy. One example I really enjoyed was the ability to prank call Moe's Tavern. It took longer to work out than necessary and with no hints or direction at all, but it was a fun discovery.I'm afraid that's about all I have nice to say about the game though. One of the main things that makes or breaks a platformer are its controls and unfortunately Bart vs the Space Mutants is an absolute mess. Both run and jump are assigned to the same button and a long jump requires you to hold down two buttons at the same time. The inventory management is also a bit of a pain to use, often requiring you to pause the game to switch items.

"Ay Caramba!"

Another issue I have with this game is the punishing difficulty. I don't mind games being tough and I do enjoy a challenge, but this just feels either lazy or broken. The collision detection feels off in places, especially in later levels and to be honest, I've only ever made it far in this game by using save states on an emulator. You only get five lives, no continues and it only takes two hits to kill you, so... good luck! If you're looking for an enjoyable Simpsons game, then I'm sorry to say that Bart vs the Space Mutants isn't it. This game is tough and barely worth the effort and patience required for even some of the biggest Simpsons fans out there. Every few years I seem to forget just how bad it is and play it again. Somehow there's some nostalgia here that keeps me coming back, but it doesn't take too long to get frustrated with it.

"Eat My Shorts!"

I've heard that the NES version of this game is slightly better, although still pretty horrible, so if you want to experience some Simpsons fun, I recommend you play the original Arcade game! Now that really was awesome! There's also a couple of fun titles on the PS2 like "Hit and Run" and "Road Rage", so check those out if you get a chance.As for me, that's all for this video, so please like and subscribe if you haven't already. If you've played this game before, feel free to share your opinions and experiences in the comments below. I love hearing what you guys think of the games I review and as always; thanks for watching and I'll see you in the next video!

GXP Gaming Blog

GXP Gaming Blog


Alex Kidd in the Enchanted Castle Review (Sega Genesis/Mega Drive)

Posted: 09 Feb 2015 07:38 AM PST

Alex Kidd in the Enchanted Castle Review

https://www.youtube.com/watch?v=5IUiOWXYIvIIn the early days of 8-bit home consoles, Sega tried to establish their own mascot to rival Nintendo's Super Mario. What they came up with Alex Kidd; a franchise that had a few ups and downs over the years, but is often fondly remembered as the "built-in game" of most people's Master Systems.Alex Kidd in Miracle World was a great title, but after that there were some arguably poor decisions made in trying to put him into different games - something I may save for another video at a later date. For now, we're going to look back at his first and only outing of the 16-bit era; Alex Kidd in the Enchanted Castle for the Sega Mega Drive and Genesis.

Rock, Paper, Scissors

The game's plot is nothing special - a common trait of many side-scrolling adventure titles from around that time. You play as Alex who lives on Aires; a planet which is controlled by his brother King Igul. After hearing a rumor that his long-lost father, King Thor, is still alive on Planet Paperock, he travels there to look for him.The world stages are varied, offering a number of collectables and hidden areas. Whilst this game won't blow anyone away with its graphics, the simplicity does carry a certain level of charm, which is enough to make it pleasing to look at.Enemies can be defeated using Alex's punches and kicks, as well as a range of power ups and vehicles. I used to love the motorcycle, pedicopter and pogo stick, as they offered a nice change of pace during each level.

Janken!

One element that I feel does affect this title's popularity is the use of Janken - which is essentially a game of "Rock, Paper, Scissors". For various items and boss battles, skill is pushed aside for a system that relies purely on chance, resulting in you succeeding... or dying and having to restart the entire level again.The game can be challenging enough due to the fact that Alex Kidd dies in one hit and starts the game with fairly limited continues, but this frustrating and cheap tactic makes completing it either fairly straightforward or nearly impossible depending on your luck.It's a real shame as Janken didn't frustrate me too much as a kid. Games generally were a lot less forgiving in the past as a way to increase longevity. The old me would just shrug his shoulders and start again, but nowadays I find it harder to overlook it - and I think other gamers would do too. Especially newcomers who aren't armed with a good measure of nostalgia.As far as controls go, it's not quite perfect there either. They are responsive and the collision detection is fair, but the surfaces seem to act as if they are coated in a slippery surface, which can make some platforming action a little tricky.

Alex Kidd in Today's World

Due to this game's rather weak reception and the development of their much cooler mascot Sonic the Hedgehog, Sega haven't released another Alex Kidd title since. He hasn't been forgotten though, as there has been the odd reference and cameo appearance in games such as Shenmue and Sonic & Sega All-Stars Racing.Whether or not you should pick up this game is a tough question to answer. For me personally, it holds quite a lot of nostalgic value. Me and my sister had a great deal of fun playing this when we were little. As a collector, Alex Kidd does have some importance in Sega's history, so for that reason I would pick it up if you haven't already. As a gamer experiencing this fresh though, it can be challenging and fun, but some of the key elements that rely purely on chance… well… they may grind a little bit. So I think the decision will depend on your patience and accepting the Janken gameplay flaw going into it.

Your Experiences

Have you ever played this game? If so, please let me know what you think of the game and your experiences in the comments below.If you enjoyed the video, please click on the like button and subscribe... and as always; thanks for watching!

GXP Gaming Blog

GXP Gaming Blog


Bart vs. the Space Mutants Review (Sega Genesis/Mega Drive)

Posted: 14 Sep 2015 04:02 AM PDT

Bart vs. the Space Mutants Review (Sega Genesis/Mega Drive)

Bart vs the Space Mutants was released for the Sega Genesis and Mega Drive back in 1992 and is basically just a graphically updated version of the NES game released the year before, which was in fact the first Simpsons game ever created for home consoles.The basic story for the game is that aliens have invaded Springfield and it is up to you (Bart) to prevent them from building a "super weapon" by spraying things purple, collecting hats and stealing balloons… Yeah… you heard me right… At least the graphics are okay for an early 16 bit game. The first level in particular is a colourful representation of the streets of Springfield, with plenty of references to keep Simpsons fans happy. One example I really enjoyed was the ability to prank call Moe's Tavern. It took longer to work out than necessary and with no hints or direction at all, but it was a fun discovery.I'm afraid that's about all I have nice to say about the game though. One of the main things that makes or breaks a platformer are its controls and unfortunately Bart vs the Space Mutants is an absolute mess. Both run and jump are assigned to the same button and a long jump requires you to hold down two buttons at the same time. The inventory management is also a bit of a pain to use, often requiring you to pause the game to switch items.Another issue I have with this game is the punishing difficulty. I don't mind games being tough and I do enjoy a challenge, but this just feels either lazy or broken. The collision detection feels off in places, especially in later levels and to be honest, I've only ever made it far in this game by using save states on an emulator. You only get five lives, no continues and it only takes two hits to kill you, so... good luck! If you're looking for an enjoyable Simpsons game, then I'm sorry to say that Bart vs the Space Mutants isn't it. This game is tough and barely worth the effort and patience required for even some of the biggest Simpsons fans out there. Every few years I seem to forget just how bad it is and play it again. Somehow there's some nostalgia here that keeps me coming back, but it doesn't take too long to get frustrated with it.I've heard that the NES version of this game is slightly better, although still pretty horrible, so if you want to experience some Simpsons fun, I recommend you play the original Arcade game! Now that really was awesome! There's also a couple of fun titles on the PS2 like "Hit and Run" and "Road Rage", so check those out if you get a chance.As for me, that's all for this video, so please like and subscribe if you haven't already. If you've played this game before, feel free to share your opinions and experiences in the comments below. I love hearing what you guys think of the games I review and as always; thanks for watching and I'll see you in the next video!

GXP Gaming Blog

GXP Gaming Blog


The Lion King Review (Sega Genesis/Mega Drive)

Posted: 28 Jul 2015 02:33 PM PDT

The Lion King Review - Sega Genesis and Mega Drive

https://www.youtube.com/watch?v=v0tNC-Tno1E

"It Starts…"

In 1994 Disney released The Lion King, a classic animated movie that is said to be loosely based on William Shakespeare's Hamlet. There have been numerous theories and controversies surrounding the film, such as the idea that it was actually an unofficial copy or remake of Kimba the White Lion; a Japanese manga from the 1950's that was made into an anime in the 60's. The similarities are quite striking, but were not here to talk about the movie, oh no, we're here to talk about the video game!Lion King was developed by Virgin Interactive for the Sega Genesis and Mega Drive. Unlike Aladdin that came out the year before, they also got to release it on the Super Nintendo, as Capcom no longer had the exclusivity of developing Disney games for Nintendo consoles. This means that both versions are essentially the same, apart from a few minor visual and audio differences. The games aren't completely different this time around!

"Everything the Light Touches Is Our Kingdom"

The first thing that hits you is the detail and quality of the game. The music, graphics and animation are absolutely superb. Each level and character feels authentic to the movie, thanks mostly to the digicel technology that was used in the previous Aladdin Mega Drive game. The second thing that hits you though is the frustrating difficulty. The first level is an absolute breeze to play through, but then we begin to hit a few problems…The main issue here is the collision detection when making jumps. Often it can be hard to tell the exact point to latch on to. You make a jump that looks and feels right only to fall to your death. There's also two parts in the second level where you have to time ducking and jumps on the back on an Ostrich. The double jump is hard to get the timing right, even with the help of arrows warning you. The next time you ride it removes these helpful arrows completely and it can be a REAL test of your patience. Most people seem to get stuck here or during the stampede level.

"...But What About That Shadowy Place?"

I strongly recommend you stick with this though as after a couple of playthroughs you do begin to get a feel for the games rhythm. Once you are more familiar with the level layouts, jumping distances and boss battle patterns, it becomes far less frustrating to play through.When you start the game you are limited to jumps and a fairly ineffective roar which only really works on stunning smaller creatures. Later on you get to play as the adult Simba which opens up a new variety of moves where you can swipe and throw enemies. These can be a bit tricky to pull off at times, so make sure you're using a 6 button pad to simplify things. You also take less damage from enemies as an adult which makes the game feel easier. This is another issue with the game; whereby the difficulty is a little inconsistent. Aladdin went from easy to hard, whereas this game takes a huge dip in the middle. I'd have preferred a much smoother and linear transition.

"Hakuna Matata"

Throughout the game there are also a few bonus levels where you get to play as Timon and Pumba. These are short and sweet, and break up the gameplay nicely. I really loved these characters in the film, so it was nice to get a chance to play as them and earn some much needed extra lives.I'm not sure if this review comes across as fairly negative, as it isn't intended to be. The game can be difficult and frustrating, but it is worth the effort in my opinion. Overall, the Lion King is a great platformer and a shining example of how movie licensed games can be made. The graphics and music really capture the essence of the film and I can be quite happy just listening to all the midi renditions of the popular classic songs from the original soundtrack.

"I Laugh in the Face of Danger!"

The final stage is hard, especially without any checkpoints, but this is how games used to be; challenging! Even when I used to play this game as a kid and totally sucked, I still got a lot of enjoyment from it and have kept coming back for more over the years. As Rafiki once said; "Oh yes, the past can hurt. But from the way I see it, you can either run from it, or... learn from it."If you're a fan of the movie or enjoy a challenge I'd say you need this game in your collection. Well, even if you're not I think it's still worth purchasing. The Lion King is a game that's full of charm and would still be good in it's own right, even without the movie license and characters. I would have to say that it's one of the best Disney games on the Sega Mega Drive and Genesis.Did you play this as a kid or have fond memories of the game? Let me know in the comments below.