Melhorias dos controles de privacidade e da Política de Privacidade

Google
Updating Our Privacy Policy
Neste mês, estamos atualizando nossa Política de Privacidade para deixar mais claro quais informações são coletadas e por quê. Também criamos medidas para melhorar nosso Check-up de privacidade e outros controles disponibilizados para resguardar seus dados e proteger sua privacidade.
Não haverá alterações nas suas configurações atuais nem no processamento das informações. O que mudou é que nossas práticas estão descritas de forma mais clara, assim como as opções disponibilizadas para atualizar, gerenciar, exportar e excluir os dados.
Além de realizar essas atualizações em conformidade com os novos regulamentos de proteção de dados que estão entrando em vigor na União Europeia, estamos aproveitando a oportunidade para fazer melhorias para os usuários do Google em todo o mundo.
Uma Política de Privacidade mais fácil de entender
Estrutura mais simples e linguagem mais clara
Melhoramos a navegação e a organização da política para que você encontre mais facilmente o que está procurando. Também explicamos nossas práticas em mais detalhes e com uma linguagem mais clara.
Novos vídeos descritivos e ilustrações
Como as descrições visuais geralmente são mais fáceis de entender do que um texto escrito, adicionamos ilustrações e vídeos breves à política.
Controles de privacidade incorporados
Agora ficou mais fácil acessar as principais configurações diretamente da política, o que ajuda você a fazer escolhas de privacidade.
A versão revisada da política está disponível neste link e entrará em vigor em 25 de maio de 2018.
Como melhorar seus controles de privacidade
No ano passado, atualizamos a seção Minha atividade para melhorar o acesso e o gerenciamento dos dados da sua Conta do Google. Também lançamos o Painel com um novo design, que permite aos usuários ter uma visão geral dos produtos usados e os dados associados a esses produtos.
Neste mês, atualizamos nosso Check-up de privacidade com novos exemplos e ilustrações para ajudar você a tomar decisões mais fundamentadas sobre seus controles de privacidade. Sabemos que suas preferências podem mudar com o tempo. Por isso, o novo Check-up de privacidade permite configurar lembretes regulares para você revisar as configurações de privacidade.
Para saber mais sobre esses e outros controles de gerenciamento de privacidade, acesse sua Conta do Google.

GXP Gaming Blog

GXP Gaming Blog


Goodbye YouTube Ads

Posted: 21 Feb 2018 04:07 AM PST

Goodbye YouTube Ads

Goodbye YouTube Ads As of today, a lot of YouTube channels (including mine) are no longer eligible for running adverts or even linking to Patreon in end cards (as you need ads enabled to show it). While initially it felt a bit of a blow, I stopped caring about it soon after. In fact, with my new videos this year, I didn't even bother to monetise them while I had the opportunity to. YouTube is a great platform to upload and share videos, interact with like-minded people and build communities. We don't really owe YouTube anything as they give us exposure and a platform to exist on. Hosting video is very expensive, especially on a high-traffic site such as theirs. It's still possible to make a living on YouTube for those that want to, but you have to be good at what you do and genuinely love making videos. You need to be consistent with a regular schedule of quality uploads. Those who are beneath the eligibility threshold of 1,000 subscribers with 4,000 hours (240,000 minutes) "watch time" in the last 12 months won't be missing out on a great deal of income. I must admit that it was quite nice making the odd few pence or even a pound here and there throughout the year, but in all honesty just doing 1 hour of work would earn me more than I've made passively in the last 4 years on YouTube. Those who want to make a living on YouTube, will still be able to make a living on YouTube (through a good business model that goes beyond just simple YouTube Ads). Those who want to do it as a hobby, are still free to do that as well. Don't let this change knock you back, see it as an opportunity to reflect and assess why you do this. If it's for love of making videos, spreading a message, building a community, sharing your passions, then surely not running a few ads shouldn't stop you. Musicians don't learn an instrument to make money, they do it as a way to express themselves creatively. It takes a lot of time, hard work and dedication. The reward is what you create, not what you earn from it. So today YouTube is stripping me and many others of earning a few pounds, so what? It doesn't stop me and it shouldn't stop you either. Create for the love of it and if in a year or so you make a bit of money out of it, hey, that's just a bonus.

Let’s Play Fun ‘N Games (Sega Genesis / Mega Drive)

Posted: 19 Feb 2018 02:54 AM PST

Let's Play Fun 'N Games (Sega Genesis / Mega Drive)

Here's a quick let's play of Fun 'N Games for the Sega Genesis and Mega Drive. Due to the style of the game, I felt a let's play would be a better suited format than a review. The video quickly demonstrates the various games and tools that this cartridge offers. Is it "too cool for school"? ... No... no it isn't. I mean... erm... check the video to find out!

GXP Gaming Blog

GXP Gaming Blog


Top 10 Batman Games

Posted: 06 Feb 2018 03:05 AM PST

Top 10 Batman Games

As I've been a fan of Batman and the Joker since I was about 4 years old, I thought it would be fun to compile a list of my top 10 Batman games of all time. Expect to see a mix of retro and recent games in this list. The only rule I've set myself is to include just one game from a particular series. So with Arkham or Lego, I've limited my choice to just one favourite. This is to try and keep the list interesting and varied, rather than filling it up with 3 to 4 Arkham titles. So here we go...

10) Batman: Return of the Joker (NES)

Batman: Return of the Joker is a bit different to most Batman games as this is more of a side-scrolling shooter. You can fire Batarangs and other types of ammo, plus on certain stages you even equip a jetpack and fly about. It's a lot of fun, even though it doesn't feel like an authentic Batman experience. It's also quite challenging as some enemies attack as soon as they appear on screen, making them tough to dodge and often resulting in you getting knocked back and down to your death. Thankfully though, there are infinite continues and a simple password system in place. The graphics are some of the best I've seen on the NES and with this game developed by Sunsoft, the music is great as well, just like their original Batman game. There was an "updated" version released on the Mega Drive called "Revenge of the Joker", but honestly I think the visuals and sound looked worse than the 8-bit original. I recommend the Nintendo version out of the two.

9) The Adventures of Batman & Robin (Mega Drive)

The Adventures of Batman and Robin for the Mega Drive and Sega Genesis is a two-player action game and a real showcase of what the console is capable of. The graphics, animation and amount of action on screen is incredible. The developers certainly knew how to get the most out of the system. Some may argue that this game deserves to be higher up on the list, but I found it too damn hard, which unfortunately really limited my enjoyment of the game. It's punishingly tough, but it is fun in short bursts and worth a look at if you have a lot of patience or an Action Replay cartridge. Unfortunately I don't have one of those and even though I suck at the game, it's one I keep coming back to.

8) Batman: Vengeance

Batman: Vengeance is another game based on the excellent animated tv show from the early 90s. This particular title takes its art direction from the 4th and final series. Whilst it isn't my favourite as I don't like how they changed the Joker, it's still interesting to see in 3D. This is complimented by the original voice actors such as Mark Hamill and Kevin Conroy, each giving an excellent performance as you'd expect. The boss battles are fun and I found the overall story, broken up into an episode format, a really enjoyable experience that was true to the show. The gameplay does unfortunately suffer from a few camera and control issues, especially during the first-person view when Batman has to use gadgets, but if you can get past these annoyances which come with the majority of old 3D games and if you're a fan of the animated series, you're in for a real treat.

7) Batman Begins

Batman Begins feels like a game that's rarely talked about, but it really impressed me for a licensed game based on a movie. These sort of tie-ins are often terrible as they're rushed for release or lazily rely on the license name to make quick and easy sales. This game is dark, gritty and does a great job of capturing the essence of Batman. It utilises stealth, gadgets, combat, plus fear and interrogation, years before Rocksteady did it with their excellent Arkham series. Batman Begins is not a perfect game by any means, but I was pleasantly surprised and really enjoyed it. The actors from the movie reprised their roles for the voice work, the graphics and character models are good for their time, and I feel like the team who made this game understood Batman and loved working on it. It's well worth trying if you haven't played it before.

6) Batman: The Telltale Series

Batman: The Telltale Series was thoroughly enjoyable despite its flaws. I got a real sense of how it felt to be both Bruce Wayne and Batman, requiring some really tough decision making. I loved how I got to be the Batman I wanted to be, with the game's story adapting based on my choices, like many other Telltale games. It's just unfortunate that while playing this I encountered numerous bugs and glitches that completely broke the immersion, which regrettably is also like many other Telltale games. From volume issues, stuttering animations and large sections of the screen going black, to the game just crashing completely, it was very frustrating at times. If it weren't for these problems, it would have scored much higher on my list. Don't let that put you off entirely though, as it's definitely still worth playing for the story alone.

5) Batman (Mega Drive)

I must admit that this Batman game was one of the toughest decisions to make in this list. The NES version is a classic with great platforming action, wall-jumping and fantastic music, but honestly I just had more fun with the Mega Drive version. I think it's partly down to the fact that visually it's linked closer to the Tim Burton movie, plus it has has the Batmobile and Batwing stages which I really enjoyed. The main downside to the Mega Drive Batman game was that it felt like I spent too much time on the ground doing low kicks to try and avoid damage. There's also no wall-jump in this version, but there is the classic grapple and Batarangs. I would suggest you play both versions of this classic game as they're excellent in their own right. They just weren't different enough to justify two entries in this list when there are so many Batman games to cover.

4) Batman Returns (SNES)

Batman Returns on the Super Nintendo is an excellent side scrolling beat-em-up, ideal for fans of games such as Streets of Rage or Final Fight. This is completely different to the Mega Drive and Sega Genesis version, making it a very pleasant surprise when I first played it. Even though it's based on the movie, I wish they'd incorporated a two-player mode into this game somehow. It's still fun in single player, but it would have been even better with a friend. I love how you can pick up enemies, smack their heads together, smash them into the ground or even throw them into a shop window. Batman Returns is simple in terms of gameplay and some may find it quite repetitive perhaps, but personally I love it and it's a game I come back to time and time again.

3) Lego Batman: The Video Game

While Lego Batman: The Video Game is quite a simplified and comedic action game, the level designs, references, music and characters made this arguably the best 3D Batman game ever at the time. Honestly before this, a lot of people had almost given up on the possibility that anyone could ever make a good 3D Batman game. Infact I loved this game so much, that I held off completing it for ages as I didn't want the experience to be over. Quite hard to explain and sounds a little bit weird maybe, but I thoroughly enjoyed it, went on to 100% complete it and then bought it on the Nintendo DS to go through it all over again. As for the other Lego Batman games, while they're still good, I don't think any of them quite captured the feel of the first game. Branching out into space and flying about is still fun, but I prefer to stay in Gotham with all the Batman characters. I'm also not a huge fan of the split screen mode they added in the later games as it can be quite disorentating.

2) The Adventures of Batman & Robin (SNES)

The Adventures of Batman and Robin is easily one of my favourite games to play on the Super Nintendo. Not only because it's incredibly faithful to the animated TV show in terms of its visual style, but because it captures the feel of it as well. Much like Batman Returns, this is completely different to the Sega Genesis and Mega Drive version, being slower paced and with a stronger focus on gadgets. The level design, character interaction, graphics and animation all make it feel like an interactive episode. Sure, there isn't any voice acting in this due to the hardware limitations, but it has aged really well. It's very challenging, which may put a few people off, but to me it feels more fair than the Mega Drive alternative. This game will take several attempts to learn different mechanics as there's a lot of variety between levels. It's not perfect, the Batmobile section in particular is a bit ropey, but overall I consider this to be the best 2D Batman game available at the moment.

1) Batman: Arkham City

Of all the Arkham games, Arkham City was my favourite. If you're a fan of Batman, it's likely you've played these already, but if not, start with Arkham Asylum and enjoy the ride. This game built upon everything that made the original so amazing and opened up the environment with various side missions and objectives. There was also the opportunity to play as Catwoman, which added a new perspective and her combat style and story sections were a cool addition. She even had her own Riddler trophies to collect, in areas that weren't accessible to Batman. Even though the most recent Arkham Knight game is bigger and features better graphics thanks to it being released on a next-generation console, I feel that Arkham City was the most enjoyable experience, with the best combination of main villains to fight and overall story, where Batman was pushed to his limits.
Do you agree or disagree with this list? I'd love to hear about your favourite Batman games in the comments below. If you enjoyed this video, please hit the like button and consider subscribing and as always; thanks for watching and I'll see you in the next video!

Haunting Starring Polterguy Review (Sega Genesis / Mega Drive)

Posted: 31 Oct 2017 03:55 AM PDT

Haunting Starring Polterguy Review

Haunting Starring Polterguy is a unique title for the Mega Drive and Sega Genesis. Whereas typically in games it's best to avoid troublesome ghosts, in this you get to play as one! After being hit by a truck while on a faulty skateboard, the kid you play as (Polterguy) decides to seek revenge on the manufacturer and his family, known as the Sardini's. I'm not sure why he wasn't just looking where he was going, why he didn't decide to target the lorry driver instead or why Vito (the Father) looks like Alan Partridge on the European cover art, but I guess it doesn't matter too much. The game explains the basic premise with typical early 90s "radical" attitude. Bart Simpson was all the rage back then and while Bill and Ted tried to teach us to all to "be excellent to each other", it's much more fun to be mischievous. You're given a quick tutorial of how to interact with objects and scare the family, and this is what the game is all about. At the bottom of the screen you have an "Ecto Meter" which keeps track of all your ectoplasm. Over time, this depletes slowly, but you can collect more for each time you scare a family member as they leave the room. The goal is to cause all of the Sardini's to run out of the house screaming and have a lot of fun doing so. The sheer number of objects you can interact with is really impressive. Once you've scared everyone out of the house, the Sardini family move into a new home and you get to do it all over again. There's 4 in total to play through with a boss at the very end. Each house has a different layout with new objects to interact with. You won't get a chance to use all of them in your first playthrough, which is what gives this game it's core replay value. Trust me, you'll want to try and see everything! Where this game doesn't do so well is when you run out of ectoplasm. Unfortunately it takes you to an underworld dungeon where you must collect more ecto to refill your meter, avoiding enemies or you will die. This is the only way you can die, even though you're technically dead already…?! You can also find some power-ups here later on which can prove useful, such as items to distract the family dog, replenish your ecto meter or leave a super scary gift for the family. The worst part of these areas is the jump mechanic. For some reason if you jump too near a wall you bounce away from it which can be really frustrating. The final boss exists in this area at the end of the game and the aiming and hit detection for that is also painful to endure. The controls in general are quite "floaty", but this is forgivable seeing as you play as a ghost. One other thing some people may find slightly annoying is that when you scare a family member out of a room, you have no real control over which exit they take. Sometimes they can keep going back into the room they were previously in, but they will eventually go a different way if you persevere. Interestingly, there is a 2 player mode. You must take it in turns to try and scare the family out in as quick a time as possible. If the times are the same, the winner is based on points. The only areas you play alongside each other is in the dungeons, but I guess it's still an interesting feature if you have a friend over, as you'll get the opportunity to see more object interactions in one playthrough, provided they don't just copy all your movements. There's not much in the way of music, possibly due to the fact that there's a lot of sound effects which play a more important role. The main focus here is obviously the gameplay, graphics and animation which this game does really well. It's very impressive for a 16-bit isometric title.

GXP Gaming Blog

GXP Gaming Blog


Haunting Starring Polterguy Review (Sega Genesis / Mega Drive)

Posted: 31 Oct 2017 11:00 AM PDT

Haunting Sega Review

Haunting Starring Polterguy is a unique title for the Mega Drive and Sega Genesis. Whereas typically in games it's best to avoid troublesome ghosts, in this you get to play as one! After being hit by a truck while on a faulty skateboard, the kid you play as (Polterguy) decides to seek revenge on the manufacturer and his family, known as the Sardini's. I'm not sure why he wasn't just looking where he was going, why he didn't decide to target the lorry driver instead or why Vito (the Father) looks like Alan Partridge on the European cover art, but I guess it doesn't matter too much. The game explains the basic premise with typical early 90s "radical" attitude. Bart Simpson was all the rage back then and while Bill and Ted tried to teach us to all to "be excellent to each other", it's much more fun to be mischievous. You're given a quick tutorial of how to interact with objects and scare the family, and this is what the game is all about. At the bottom of the screen you have an "Ecto Meter" which keeps track of all your ectoplasm. Over time, this depletes slowly, but you can collect more for each time you scare a family member as they leave the room. The goal is to cause all of the Sardini's to run out of the house screaming and have a lot of fun doing so. The sheer number of objects you can interact with is really impressive. Once you've scared everyone out of the house, the Sardini family move into a new home and you get to do it all over again. There's 4 in total to play through with a boss at the very end. Each house has a different layout with new objects to interact with. You won't get a chance to use all of them in your first playthrough, which is what gives this game it's core replay value. Trust me, you'll want to try and see everything! Where this game doesn't do so well is when you run out of ectoplasm. Unfortunately it takes you to an underworld dungeon where you must collect more ecto to refill your meter, avoiding enemies or you will die. This is the only way you can die, even though you're technically dead already...?! You can also find some power-ups here later on which can prove useful, such as items to distract the family dog, replenish your ecto meter or leave a super scary gift for the family. The worst part of these areas is the jump mechanic. For some reason if you jump too near a wall you bounce away from it which can be really frustrating. The final boss exists in this area at the end of the game and the aiming and hit detection for that is also painful to endure. The controls in general are quite "floaty", but this is forgivable seeing as you play as a ghost. One other thing some people may find slightly annoying is that when you scare a family member out of a room, you have no real control over which exit they take. Sometimes they can keep going back into the room they were previously in, but they will eventually go a different way if you persevere. Interestingly, there is a 2 player mode. You must take it in turns to try and scare the family out in as quick a time as possible. If the times are the same, the winner is based on points. The only areas you play alongside each other is in the dungeons, but I guess it's still an interesting feature if you have a friend over, as you'll get the opportunity to see more object interactions in one playthrough, provided they don't just copy all your movements. There's not much in the way of music, possibly due to the fact that there's a lot of sound effects which play a more important role. The main focus here is obviously the gameplay, graphics and animation which this game does really well. It's very impressive for a 16-bit isometric title.

GXP Gaming Blog

GXP Gaming Blog


Eternal Champions Review (Sega Genesis / Mega Drive)

Posted: 10 Oct 2017 02:38 AM PDT

Eternal Champions Review

In the early 1990's Street Fighter and Mortal Kombat dominated the fighting game genre, inspiring many developers to try and replicate the successful formula. Sega's attempt was Eternal Champions, which feels like they were aiming for a happy medium by incorporating the best of both franchises, but was it any good? Let's find out in this review... It's clear from the start that this game was not a quick or lazy attempt. Unlike many fighters from around that time, this one has a fairly decent story, with each character having a meaningful backstory and purpose. The basic premise is that the Eternal Champion needs to restore the balance of good and evil, taking nine individuals from various periods in time who were killed before they could have a positive impact on the world. Only one can be resurrected with the knowledge of their fate and how to prevent it, so they must all participate in this tournament for a chance to come out victorious and fulfil their destiny. This was an excellent idea as it allowed for a diverse range of characters and provided a foundation of unlimited possibilities for new ones in future sequels. My personal favourites were Larcen Tyler and Midnight. If you take the time to read through each biography, you're likely to want each one of them to succeed, which is a shame as there can only be one. The graphics are really impressive. While some may find the art style to look a little "grainy", this was a method used to add more depth, light and shade to overcome the Mega Drive's graphical limitations. Everything has a nice level of detail with large sprites and plenty of frames of animation to give it a fluid look and feel. In terms of sound the intro music is fantastic. It's a theme which has stayed with me for years and has aged fairly well. Definitely something I'd like to learn on guitar one day. Sound effects are solid enough and the music is a bit mixed on certain stages, but overall very good. So what about the gameplay? Well, first off, this game is hard as nails! In all my years of owning this, I've never had the skill (or patience) to complete it. I had a quick try while working on this review and no, I still couldn't finish it. I have completed the original Mortal Kombat trilogy of games, Killer Instinct and Street Fighter 2, so I like to think I'm not too bad at fighting games for a frame of reference. For controls, Eternal Champions utilises the six-button pad in the same way as Street Fighter, with light, medium and heavy attacks, holding back to block. One unique mechanic in this game is inner strength, presented as a Yin Yang at the top of the screen next to each player's health metre, which limits the amount of special moves you can perform so you can't just spam your opponent with them. This can be difficult to keep track of in the heat of battle, but fortunately can be turned off in two player mode if you're not a fan of it. If you've only got the traditional three-button pads, you're going to have a hard time as you'll need to use the start button to toggle between kicks and punches for your A, B and C buttons which is far from ideal. Do yourself a favour and invest in two six-button pads if you haven't already. Multiplayer mode is where I'd advise you to spend most of your time. There's the aforementioned two player mode where you can toggle various settings, including the option to enable replays which I was impressed by. You can also fight in the battle room, allowing you to select from various hazards which is quite fun (This is also available in the single player mode) and you can even setup a 32 player tournament if you're having a party, gaming event, or you're slightly insane. You may be wondering where Eternal Champions takes it's inspiration from Mortal Kombat, seeing as so far it looks and feels more like Street Fighter with it's slightly cartoony art style, button layout and fighting mechanics. Well, this game has stage fatalities, which is calls Overkills. For some reason this non-gory game takes a bit of a dark turn if you happen to be standing in just the right place as you take that final blow. It's a pretty rare occurrence in the natural flow of combat and I'm not really sure why they felt the need to add them, other than to be a pretty cool and unexpected surprise. It's a bit gimmicky, some people may argue they're a little out of place, but as someone who grew up on the Mortal Kombat series as a kid, this was a fun addition for me. Eternal Champions is an easy recommendation for the Sega Genesis and Mega Drive, despite it's difficult and cheap AI in single player mode and it's inner strength mechanic. There's a lot more fun to be had with friends, thanks to the ability to toggle settings, view stats and setup tournaments. It's a real shame Sega chose to ditch this series completely for the sake of Virtua Fighter. A good game, but I'd have loved to see how far they could have taken this series. For those interested, a sequel was released for the Mega CD which made numerous improvements and there was even a few spin-offs which weren't so great. My friend Kim Justice did an excellent mini documentary which goes into more detail, which you can view here. If you enjoyed this game, beat the Eternal Champion or played a full 32 player tournament, let me know in the comments below!

GXP Gaming Blog

GXP Gaming Blog


I’ll Be Attending PLAY Expo 2017!

Posted: 02 Oct 2017 07:31 AM PDT

MyGamerXP at Play Expo 2017

MyGamerXP at Play Expo 2017 I'm happy to announce that I will be attending PLAY Expo in Manchester on Saturday the 14th of October. The event itself runs for the entire weekend and is a great day out for fans of retro gaming, cosplay, upcoming indie games (demo games and talk to the developers!), arcade units, pinball machines, board games and more! The highlights include:

Nintendo 64 GoldenEye 20th Anniversary Panel

"To mark the 20th Anniversary of GoldenEye, we are delighted to welcome five of that original group to talk about the creation of this seminal shooter. The Q&A, hosted by Paul Drury and Martyn Carroll of Retro Gamer magazine, will end with an opportunity for audience members to take on the makers of the game in a multiplayer deathmatch, with prizes".

Psygnosis Panel and Q&A

"We're very excited to be able to announce that we will have a panel talk and Q&A with a number of former Psygnosis team members at PLAY Expo Manchester this October. Psygnosis was formed in 1985, was acquired by Sony Electronic Publishing in 1993 and became SCE Studio Liverpool. The studio closed in 2010 but during their lifetime Psygnosis created and published many iconic games - from 16-bit classics such as Lemmings and Shadow of the Beast through to the massive Wipeout franchise on the PS1 along with G-Police and Colony Wars. A number of former employees will be joining us for the panel - confirmed so far are Mike Clarke, Martin Linklater, Chris Graham and Mike Kaiser with more to be added".

Retro Gaming

"We know one of the biggest draws for attendees to PLAY Expo Manchester is the retro zone so this year we are going to make it even bigger! Last year we ran close to 400 machines across the retro zones - this year we're going for 500 making it the biggest ever collection of retro machines at any UK gaming expo! As well as more retro consoles and computers we'll be bringing back the handhelds section and expanding the classic PC games zone that we introduced last year. Our retro zone is a time slice of the past 40 years of games which will be featuring a number of consoles and computers, each running a selection of the best games for each system. So whether you're Sinclair, Commodore, Nintendo, Sega, Sony or even an Xbox fan, there will be something for everyone. And of course we'll have a selection of games for each system too, so if you can't choose Manic Miner over Decathlon or Gran Turismo over Metal Gear Solid, don't worry as our event staff will be on hand to help you find your favourite game at PLAY Expo Manchester".

Arcade Games

"Arcade video games conjure up nostalgic memories of childhood for so many people, be it fighting with your friend over who was going to be on the left-hand buttons on Mortal Kombat, or who got which gun while shooting zombies in House of the Dead. PLAY Expo Manchester will help you relive memories like these at with a selection of classic arcade machines for you to play on with every one set to free play. Finally, no pockets weighted down with ten pence pieces! Amongst the titles on show will be some of the must-have classics like Pac Man, Donkey Kong and Space Invaders as well as the more modern favourites like Street Fighter, Mortal Kombat and Daytona USA. And of course every machine is set to FREE PLAY so no need to pockets of change! We will have over 100 arcade machines at PLAY Expo again this year - will your favourite be one of them?". For more details on what's going on at the event, check out their website: Below is also my coverage from previous years, including photos: I met loads of great people I talk to on YouTube and Twitter there last year and I hope to do the same this year. I'll post on twitter for more information on the event date and leading up to it.