GXP Gaming Blog |
| Castle of Illusion Review (Retrospective) Posted: 29 Jan 2015 05:11 AM PST
"Help me Mickey. You're my only hope"The game opens with Mickey and Minnie having a nice stroll through the meadows, when suddenly a jealous evil witch named Mizrabel (nice!) swoops down and whisks her away. Sure, the "save the girl" storyline sounds like just about every other adventure game at the time, but like Super Mario, there is a lot more on offer here.The main quest requires you to collect 7 gems hidden within the castle. Each door leads through to a unique world with sub-areas full of variety, collectables and secrets. You must traverse a creepy woodland, toy land, enchanted library and more to reach your beloved Minnie, with a memorable and stylised boss to greet you at the end of each one. The platforming is spot on, with responsive controls similar to what you would expect in an 8-bit classic, although at a slightly slower pace. What you have here is something that presents challenge, but not with quite the same level of required precision.One thing worth noting here is the "bum-bash" move… or whatever it's called. Those of you who play a lot of Mario games may take a while to adjust to the method of pressing jump twice to kill an enemy. Pressing it only once results in Mickey clumsily stumbling onto an enemy and taking damage. So remember to press it again when you're in the air! Then everything should be okay.![]() That Disney MagicSo what makes this game so special? To answer that question you really need to look back at the famous Sega vs Nintendo console wars and what else existed at the time. Remember, Castle of Illusion came out in 1990. We didn't have Sonic until the following year or Super Mario World until 1992!This Sega exclusive title, developed by their own team, displayed a huge advancement in the quality of presentation, thanks to the power of their 16-bit system. With detailed and authentic Disney characterisation, a vast and beautiful colour palette, and some of the best parallax scrolling seen to date, it featured a level of graphics and animation that still look great today.![]() The VerdictOverall, Castle of Illusion is an ideal adventure game whether you are a Disney fan or not. This title has a reasonable challenge factor and should entertain just about anyone who enjoys these types of games.There is a practice mode to give a younger audience a taste of the game without being too difficult, or the usual normal and hard difficulties to suit your tastes.Once you've finished this game, there is a limited immediate replay value if you are seeking more in the terms of alternate routes and hidden areas, but I guarantee over the years you will come back to it time and time again to re-live the experience as it is a real joy to play.I would highly recommend Castle of Illusion and consider it a classic and essential part of any retro gamer's Sega Genesis or Mega Drive collection. |
| You are subscribed to email updates from MyGamerXP To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
| Google Inc., 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States | |


The platforming is spot on, with responsive controls similar to what you would expect in an 8-bit classic, although at a slightly slower pace. What you have here is something that presents challenge, but not with quite the same level of required precision.One thing worth noting here is the "bum-bash" move… or whatever it's called. Those of you who play a lot of Mario games may take a while to adjust to the method of pressing jump twice to kill an enemy. Pressing it only once results in Mickey clumsily stumbling onto an enemy and taking damage. So remember to press it again when you're in the air! Then everything should be okay.

It's important you pick up these orbs and change form, as this is the best way you can approach the boss at the end of each level. Failure to do so results in Neff mocking you from behind his lightning shield, before running away and leaving you to fight even more monsters.You can attempt a boss eventually in human form, but with only 3 lives and limited continues (unless you cheat or press A+start to resume from the level you died on), missing the first opportunity can seriously affect your chances of completing the game!There are 4 beasts in total, each with their own unique abilities. My personal favourite when I was younger was the dragon, thanks to the ability of being able to fly and carry out lightning based attacks which beheaded huge snake-like creatures.
It has to be said that the SEGA Genesis (Mega Drive) arcade port of this game is very impressive for it's time. All of the playable beasts, enemies, bosses and levels all remain in tact. Sure, a few effects such as the exploding enemies and overall graphics aren't quite as good, but they are damn close! There's even a few enhancements such as parallax scrolling which give a much added sense of depth to each area.If you think of what else existed on the home consoles at the time, Altered Beast did wonders showcasing what SEGA's new 16-bit console could do, and really did live up to their "arcade at home" marketing promise.
The presentation is good, and the gameplay can be fun with a friend, but unfortunately the experience is short lived. There just isn't enough variety and longevity to keep you going for anything more than a few short bursts when nostalgia strikes.That said, I feel it is still a very important title for the Sega Genesis / Mega Drive and is likely to be a welcome addition to anyone's collection. If not for a little piece of history, you'll have a good time in the 2 player mode.