VirtualR - Sim Racing News

VirtualR - Sim Racing News


Project CARS – Build 211 Available

Posted: 11 May 2012 03:56 PM PDT

Slightly Mad Studios have released the newest weekly build of their WMD-powered Project CARS title.

The new build brings plenty of features and improved content as listed below, thanks to the newly-introduced patching system the build can be quickly downloaded by all members already using the Junior Build 207 that was released last week.

Build 211 (11/5/12, Team Member+)
NEW PROFILE REQUIRED

  • Do not shift into neutral when stalling and using manual gears
  • Disable crash recovery for all cars
  • Fix in final builds not saving out texturing information for skys
  • Harrison Pike Raceway – Add new textures for video wall
  • R500 and BAC Mono: revert tire force reduction in favor of a true FFB fix
  • Palmer JPLM: suspension animation runtime files. All LODs fully skinned
  • BAC MONO: Added new liveries
  • Besos foliage snapped to ground
  • Besos texture updates
  • Kart01: fixed ‘gear_to’ hand position, and offsets in cdv,cdp
  • Added applinks for the new Helmet and Speed Sensitive FOV options being added
  • Pagani Zonda R – Removing un-used placeholder interior texture
  • Harrison Pike – added white line textures for the build
  • New AIW for the new track and objects – Harrison Pike. Fixes most AI issues
  • Dropped final drive for better Harrison Pike gearing. Updated AI tyres for more straight line stabilty. Stockcar oval
  • New Palmer JPLM export
  • New Besos exports
  • New Loire export
  • New Harrison Pike export

The new build is available for download on the WMD Downloads Page, new members can register here.

Click Here To View The Changelogs Of All Builds Released During The Week

Build 210 (10/5/12, Senior Manager)
Crash damage effect torque is now correctly scaled when applied to player vehicle while in contact with the world
Updated applying of forces to player vehicle, resulting from ground material change, while vehicle is in contact with the world
Updated comments about applying forces and torques to player vehicle
FFB: Default steering gain set to 1.0 for all wheels
Rearranged the T1/2 icons.
Harrison Pike Raceway – Add new textures for speaker poles and marshal shelters
New Pit Stands – export files .dds, .mtx, .vhf, .meb, .xml
First revision of Harrision pike inner trees
Updated HUD maps for Glencairn
Adding Besos HUD maps
Updated the Besos maps
Added Besos and Glencairn co-ords
Ariel Atom : removed duplicate files

Build 209 (9/5/12, Manager+)
Integrated particle system fixes
Change default Fanatec CSRE gain to 1.0
FFB: Reduce base drag a little
FFB: Reinstate all additional forces apart from kerbs, damper and spring
Caterham R500 and BAC Mono: Fix for steering pulling right under braking. Also set pushrods to match model so caster changes have the correct effect on weight jacking.
Harrison_Pike_Raceway – add new textures for Start finish podium
Pagani Zonda R: moved roof camera
Pagani Zonda R: fixed LODB rim UVs, fixed RR caliper pivot
Harrison_Pike_Raceway – Add new textures for Digital timer Board
Pagani Zonda R: minimum steering ratio lowered to 5.0:1
Leonus 86: added more space between feet, so they won’t collide anymore
BAC Mono: Checked all LODs and fixed some minor bugs (see forum for details)
New tribunes related textures for Harrison Pike
Revert speed sensitive FOV experiment pending menu options
Fixed positioning of track HUD map
Adding Glencairn set of HUD maps
New BAC Mono export
New Zonda R export
New Harrison Pike Raceway export

Build 208 (7/5/12, Senior Manager)
Zonda steering wheel issue fixed
Few small bug fixes
New Pagani Zonda R export

To play the builds, Team Membership of Project CARS is required, membership starts at a one-time payment of 10€ for Junior access, including access to the busy WMD forum where members can talk to the development team and help shape Project CARS. For more info on pricing and benefits of membership, check out the WMD website.

To go along with the new build, you can check out plenty of stunning Project CARS in-game screenshots below, taken from the newest Community Gallery.

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